Monthly Archives: May 2009

Valve Dreams Of Team Fortress 2 Movie, Divulges ‘Meet The Team’ Origins [Team Fortress 2]

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After the smashing success of some promotional Team Fortress 2 videos, we thought it was time to ‘meet the movie-makers’ at Valve and see how far this thing is going to go.

Valve Software’s fans have long had a basic demand: make great games. But these days, the Meet the Team animated shorts released since the launch of Team Fortress 2 and showcasing seven, so far, of the game’s nine characters, have fans asking for something else: Dear Valve, please make movies.

“The number of people at this point who want us going off and making full length movies and that sort of stuff has got to a point where it’s hard to ignore,” an under-the-weather Team Fortress 2 designer Robin Walker said during a conference call interview with Kotaku late last week.

Yes, it’s come to dreams of movie-making for the seemingly can’t-fail studio behind beloved gaming hits such as Team Fortress 2, Half-Life, Portal and Left 4 Dead.

“We’re not ready to announce anything along those lines, but I don’t think there’s a person in this company that wouldn’t love to see a full-length TF movie or even a 10-minute movie,” Valve writer and TF2 video contributor Erik Wolpaw said. He was on the call with Kotaku from the Valve’s office in Bellevue, Washington. “I’m not just being cagey. I’m a little bit removed from these kinds of things. But they keep giving us a little bit more rope with which to hang ourselves, so who knows.”

Feature films might be a flight of fancy for now, but to even joke about such things shows how far Valve has come in the two years since the studio released Meet the Heavy, the first of what have been seven increasingly elaborate shorts. The movies are so popular that even fake fan-made ones like an amateur take on the eventual Meet the Medic short has garnered 800,000 views on YouTube. The shorts have added character and flair to a multi-player shooter that could well have had far less background and texture.

The clips have their origins as audition scripts for the voice actors who played the likes of the Heavy, the Sniper and the rest of the characters in the game. The first video in the series, May 2007′s Meet The Heavy, is almost word-for-word what Valve used to cast its actor. That Heavy video was made on the heels of a Portal video used to promote the personality of that game. Walker remembered that his team’s headiness with that the Heavy video, thinking it “was the greatest thing we had ever seen.”

The videos proved not just fun for fans but influential for the designers. “It helped everyone on the team get a little bit more in tune with that particular character was so we just kept knocking them out and they kept on being popular,” Wolpaw said. As an example of how the videos influenced the design, Walker said that the Heavy’s first upgrade, his health-empowering sandwich “came almost directly out of the movie… We felt the movie had justified and created a way for us to have a ‘sandvich‘ in the game and have that action [of eating it] make any kind of sense in our game world.”

Jarate, the martial art of Team Fortress 2 involving thrown jars of urine, also was birthed outside the game, a little through the Sniper’s movie and a Valve comic strip. Walker said that its introduction to fans through set up a perfectly understandable context for his game design team to introduce a gameplay element they desired, a “short-range enemy de-buff.” No need to invent something new for that. Jarate was already in the fiction and ready to be implemented. Walker sees this as one creative end of Valve helping build the work of the other. “It’s the natural result of having other creative folks messing around in the same sandbox. It’s really hard not to see what they come up with and want to use it.”

The videos also helped the game’s technology. Valve used Meet the Heavy to test the facial animation system the studio was developing for TF2. According to Walker, the new system “allowed our characters to have a much greater range of expressions than we were able to do in Half-Life… We wanted a test case for that.” Ultimately, what they got to work in the Meet the Team videos is what would display for players running the game itself at its highest settings. Walker recalled the joy his team had that the expression on the face of the Heavy in that first video was not something that could just be rendered in a promotional short but would appear in Team Fortress 2. Walker recalled that team’s pleasure about “the expression on the Heavy at the end when he’s shooting and screaming.” It was no fake. “It wasn’t this thing that the coolest bit in [the movie] was something that would happen in the game.”

As they videos have progressed they’ve drifted from their audition script source material. The newest one, Meet The Spy, uses none of such scripts. “We try be a little more ambitious with each one leading up to Meet the Spy which was definitely the most ambitious,” Wolpaw said.

Two videos remain: the Pyro and the Medic. Wolpaw denies that’s due to any disdain for those classes. The Heavy was a random selection for first video, as far as he can recall. Collaborating with the animators — who he describes as “unsung heroes” who have done 95% of the work to make these videos — concepts for all nine characters have been conceived. When possible the videos were synced to the introduction of character class updates. “Personally the Pyro is my favorite,” Wolpaw said. “It’s pretty much logistics. As far as I know nobody out there hates the Pyro.” (Joked Walker: “We all hate the Sniper, not the Pyro.”)

Walker likens the evolution of the movies to the iterative improvements Valve and other game studios make with their games, improving their systems, sharpening their talents and extending their ambitions with each release. That’s the reason the first videos were so much simpler than Meet the Spy and why further progress is still assumed at Valve for Meet the Medic and Meet the Pyro: “We’re certainly not going to backslide at all,” Wolpaw said.. “That’s our plan. They may be elaborate in ways you’re not necessarily expecting.” (The Meet The Medic rick-rolled video on YouTube, by the way, does not count as a “way you’re not necessarily expecting.”)

The popularity of the Meet the Team videos suggests that a strategy if supporting a game with post-release videos would benefit other games. Walker said it would only make sense if it was part of a solid business plan. “If we were just doing these movies for Half Life 2 two years after making the game it wouldn’t make a lot of sense,” he said. “It would be hard for us to justify the cost of producing them. When we tie it to the strategy we have with TF2 of continually updating the service … it makes a lot more sense.” What the videos do, he noted, is give ways for people who don’t even have Team Fortress 2 yet to get some entertainment from the game. And that may turn them into TF2 players and customers.

In addition to the Medic and Pyro videos, Valve is also expected to tap its team involved in the video shorts to create a Team Fortress 2 comic. Valve co-founder Gabe Newell announced that plan in February during his keynote of the DICE gaming summit, but those on the call with Kotaku said they were not ready to announce further plans yet.

As for when the Medic and Pyro videos are coming out: stay tuned, is all Valve will say.

Party On [Weekend Note]

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To: Luke
From: Owen
Re: The Final Countdown

Have a blast at E3, although I’m not sure what you’ll be writing about, since the weekend was slap full of rumors and leaks bigfooting on all the big stuff to be announced this week. Kidding, of course; I’m sure Crecente will have you running like valets on meth. And enjoy tonight’s party at the Golden Gopher; we had it there when I was in town last year. Total festa di salsiccia, of course, but then, we’re talking about video gamers. And you’re engaged anyway.

Some highlights while you were crossing the (other) pond.

ESRB Confirms Final Fantasy VII for PS3, PSP
Rumor: Next Halo Game is “Halo: Reach”?
New Dead Rising 2 Trailer Shows Off a Sea of Zombies
Report: New Mario Game, Online Wii Fit Plus For 2009
Portable Size-Off: How The PSP Go Measures Up
Trademark Troll Gets Mobigames’ EDGE Taken Down

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Week in Games: Anything Else Going on This Week? [New Releases]

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Releasing during E3 always strikes me as risky. Gamer interest might be high, but everyone’s talking about what’s coming out in the next year, not what’s coming out now.

That said, this coming week you can pick up Red Faction: Guerrilla or Fuel on consoles; The Sims and Terminator: Salvation on PC, and some catz and dogz on the DS The count: Four for PC and DS, three for 360 and PS3, one for Wii and zero for Neo-Geo.

Monday (June 1)
Final Fantasy IV: The After Years (Wii)
Storm of War: Battle of Britain (PC)

Tuesday (June 2)
The Sims 3 (PC)
Red Faction: Guerrilla (360, PC, PS3)
Fuel (360, PS3)
Knights in the Nightmare (DS)
Naruto Shippuden: Ninja Council 4 (DS)
Fashion Week: Junior Stylist (DS)

Wednesday (June 3)
Petz Fashion: Dogz & Catz (DS)
Wolfenstein 3D (360, PS3)

Friday (June 5)
Terminator: Salvation (PC)

E3 Activity Book: Fun With No Purpose [Humor]

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For those too young to attend E3 – which is to say, damn near all of us – B-Miggs and Agent B have cooked up their latest laugher: The E3 Activity Book for Kids, with its deadly accurate Nintendo presser mad libs.

There’s tons of fun in this 4-page pdf, which you can print out to leave a copy at the dentist’s office and confuse the hell out of everyone. Word searches (“BODY ODOR,” “NO SHOW” and “DENIS DYACK.”) booth babes and jokes, too. (“Why did the AAA exclusive game flop after years in development?” “It was released for PC?” Owwwwww …)

God, that cartoon of Reggie cracks me the hell up. Enjoy, courtesy of GameSpy.

The E3 Activity Book for Kids [GameSpy]

Sell a Used Game in Florida, Leave Your Thumbprint [Crime]

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The sheriff of Broward County, Fla. (Fort Lauderdale) says Florida law requires him to treat used games the same as merchandise sold at pawn shops. That means sellers can’t go home with their cash (or store credit) without leaving a greasy smudge.

According to the New Times of Broward-Palm Beach, the sheriff sent deputies to every game store in the county in October, telling them to get thumbprints from all used-game sellers. A GameStop manager breaks it down pretty succinctly when asked why he complied: “They have guns. I don’t argue with people with guns.” That’s exactly what law enforcement wants to hear, son.

A sheriff’s spokeswoman said the requirement is part of a state law passed in 2007. That law also requires sellers to put a 15-day hold on the items before they can resell them, but as you can guess, probably no one is complying with that. The GameStop manager said that most customers don’t care about the requirement, although some have left the store without selling games.

Of course it’s meant to cut down on people selling stolen merch, and games and game systems are top items in that category. It’s also another way to make law abiding private citizens feel like they’re criminals.

Sell Your Used Games, Get Thumbprinted [Sports Legends, thanks Madgame]

Microsoft showing off Windows 7-powered Viliv S5 MID at Computex

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Being that Release Candidate 1 just hit the tubes, we weren’t really expecting a big Windows 7 presence at Computex this year. Much to our surprise, Viliv has announced that it will be showcasing the first official Win7-powered MID at the Taiwan-based show later this week. The heralded S5 will be the lucky device, with a duo of WiMAX-equipped cousins (X70 EX and S7) hanging around to demonstrate live video streaming. Needless to say, we’ll be doing everything we can to drop by and see how things are going.

[Via CNET]

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Microsoft showing off Windows 7-powered Viliv S5 MID at Computex originally appeared on Engadget on Sun, 31 May 2009 15:03:00 EST. Please see our terms for use of feeds.

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E3 Trailer Blurs the Line for Tekken 6 [Tekken 6]

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Tekken 6 has not suffered from any shortage of trailers lately. Here’s another one anyway, the cut for E3 2009. It shows of some two-player cooperative missions, and the motion blur feature, which you’ll want to leave off for all those upskirt shots.

Tekken 6 E3 2009 Trailer [IGN, thanks SPECIALciaNAPKIN]

HP’s Mini 1101 up for order, customizations nowhere to be found

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We know the Mini 1101 is the more business-centric of the new HP netbooks, but unless the company has a sudden change of heart, it looks like you’ll be getting the base configuration or nothing at all. Starting today, HP is enabling eager consumers to purchase one of the $329 machines, but the only “customization” options are external accessories and peripherals. Hit the read link to see if what’s offered fits your bill, and if not, the Mini 110 XP and Mini 110 Mi alternatives should be popping up soon.

[Thanks, Richard]

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HP’s Mini 1101 up for order, customizations nowhere to be found originally appeared on Engadget on Sun, 31 May 2009 13:48:00 EST. Please see our terms for use of feeds.

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Nokia’s N97 unboxed on video — somehow, someway

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We always heard that where there is a will, there is a way. Said mantra has never been more exemplified than in the video past the break, as someone halfway across this great planet has seemingly procured what could be the very first shipping N97. Still, we’d like to point out a few things here: first, Nokia has yet to officially ship these things, so there’s at least a sliver of a chance that by mashing play, you’ll actually be watching a KIRF unboxing, and in turn, supporting terrorism. Also, we can’t understand a word the unboxer says, so again, he could be explaining just how elaborate of a fake it is, and we’d never know. Needless to say, you should definitely proceed at your own risk.

Update: Seems another fellow got one, and he’s got pictures to prove it.

Continue reading Nokia’s N97 unboxed on video — somehow, someway

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Nokia’s N97 unboxed on video — somehow, someway originally appeared on Engadget on Sun, 31 May 2009 12:22:00 EST. Please see our terms for use of feeds.

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Olidata Conte ultraportable finally shows itself, looks mighty good

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My, my Olidata — why on Earth have you been depriving our wandering eyes from this beauty for so long? After being originally introduced at CES, we’ve heard precisely nothing since… until now, obviously. At long last, the striking Conte ultraportable has found its way outside of the lab over in Italy, sporting an ultrathin frame, chiclet-style keyboard, a bezel that’s a bit too wide for our tastes, an HDMI output and a price tag starting at just €799 ($1,129). From what we can gather, a few versions of the machine will be available, one of which sports an SU2700 CPU, 13.3-inch LED-backlit display, a 120GB hard drive, 3GB of RAM, Bluetooth, WiFi and a multi-touch trackpad. Another variant is slated to include a Core Solo SU3500 CPU and a 120GB HDD, while yet another gets a Core 2 Duo SL9400 and a 128GB SSD. Peek the read link for a few more looks, including one of the most bizarre advertisements we’ve ever seen for a mere laptop.

[Thanks, Andrea]

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Olidata Conte ultraportable finally shows itself, looks mighty good originally appeared on Engadget on Sun, 31 May 2009 11:07:00 EST. Please see our terms for use of feeds.

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